In my final project for a game design class, I led a team of two to create a top-down stealth adventure video game for Windows computers. Utilizing the Unity engine, the game was coded in C++ and required to be functional and have a fail state. As team leader, I delegated tasks to the artist and programmer and provided assistance to ensure the game was content complete and functional. The goal of the game was to collect journal entries while avoiding roaming enemies in a variety of environments. Our hard work paid off, as the game was functional and received positive feedback from our classmates.
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